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 Forum: Pixel Art   Topic: Wright Studios Graphic Archive

Posted: Sat Sep 02, 2006 4:35 am 

Replies: 13
Views: 1634


Well, first we need to get someone who knows more advanced web development stuff, like PHP. I'm hoping to get more responses about it at UTI.

I might have to learn it myself though. Well, I'll let you know if I find anyone.

 Forum: Program Ideas   Topic: NTetris

Posted: Thu Aug 31, 2006 10:51 pm 

Replies: 34
Views: 2766


Wow, that's a pretty cool idea to combine Tetris and Bejeweled. But at first from reading the thread title I thought you were suggesting to combine Tetris and the N game! :D Now that would be interesting. Maybe you would control the ninja, and then somehow blocks come down... I don't know. Anyway, m...

 Forum: Pixel Art   Topic: Wright Studios Graphic Archive

Posted: Thu Aug 31, 2006 10:43 pm 

Replies: 13
Views: 1634


I was trying to do something similar before with Sprites Space , but it didn't take off. What I think would be more likely to work would be to build in a Sprite Lab program right into the website, like in Flash or PHP or something. So people can just come to the site and easily browse, edit and subm...

 Forum: Pixel Art   Topic: I dunno...

 Post subject: Re: I dunno...
Posted: Tue Mar 21, 2006 4:48 am 

Replies: 7
Views: 998


For some reason these images don't show up on the forum. I have to quote your post to see the URL. I don't know if it's just my computer, or something else.[/offtopic] Anyway, now that I can see it, it reminds me of an Escher drawing. I'm sorry to hear that you are depressed, though. Hopefully you a...

 Forum: Program Ideas   Topic: coolest game EVER!!!

Posted: Thu Feb 23, 2006 8:06 pm 

Replies: 137
Views: 10255


Here's the UTI topic: Ninja

I'm glad to see your interest in my program. Thanks. :)

 Forum: Program Ideas   Topic: coolest game EVER!!!

Posted: Tue Feb 21, 2006 7:32 pm 

Replies: 137
Views: 10255


After many hours of debugging, I have created a TI-BASIC engine for N! 8) It is fast even on my 83+ so on the 84+ it should be very fast. So far the engine includes running, jumping, wall sliding, wall jumping, and perfectly functional collision detection! The controls are 2nd to jump, and the right...

 Forum: Pixel Art   Topic: Halo Sprites

Posted: Sun Feb 12, 2006 9:40 pm 

Replies: 60
Views: 5004


Quote:
Or good 6x6 graphics..
Or good 6x8 graphics. :D

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Wed Jan 25, 2006 1:50 am 

Replies: 16
Views: 1854


What don't you get? Instead of spawning mushrooms or other powerups, the ? blocks will spawn enemies.

 Forum: Announce Your Projects   Topic: Pokemon Red and Blue Ports

Posted: Wed Jan 25, 2006 1:41 am 

Replies: 225
Views: 7299


I think that for the people who have already played the game, it would be nice to replace the original secrets with your own secrets.

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Tue Jan 24, 2006 8:29 pm 

Replies: 16
Views: 1854


Okay, I'll use a health bar. I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your b...

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Mon Jan 23, 2006 4:53 am 

Replies: 16
Views: 1854


I am planning on using the alternate LCD setting to easily display the 6xn sprites. I don't know if that is the reason for the unusual dimensions, but it certainly is a factor. Also, the small tile size allows me to fit 16x10 tiles in one screen, with a row of four pixels left over. I think I will p...

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Sun Jan 22, 2006 10:41 pm 

Replies: 16
Views: 1854


So I've been drawing 6x6 blocks for the Mario game. I think it would be nice to have 16 different tiles, including black and white background tiles. That leaves me with two spots left. What two other blocks should I add? http://usera.imagecave.com/axcho/blocks.GIF [EDIT] Also, should...

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Sat Jan 21, 2006 9:42 pm 

Replies: 16
Views: 1854


Thanks thecheat, though I will probably stick to the original sprites. I will probably use your ducking Mario or a variation on it. (reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smil...

 Forum: Off Topic   Topic: Debate thread (revived)

Posted: Sat Jan 21, 2006 8:44 am 

Replies: 992
Views: 14541


I don't have a problem following necro's posts. What I have concluded from the various online debates I've read over is that you can't really convince people this way. Instead of posting my opinions in online forums, I think I'd like to try other methods, like making games about the subjects in ques...

 Forum: Pixel Art   Topic: Beauty and Splendor

Posted: Sat Jan 21, 2006 5:39 am 

Replies: 16
Views: 1854


I'm actually not making a normal Mario game, with the mushrooms and all. I'm making a game where two players fight against each other as Mario. The mechanics are more like those of Super Mario 64 than the original games, except it is in 2D. What I am thinking of is a game where each player has a pow...
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