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Forum: Pixel Art Topic: Wright Studios Graphic Archive |
| axcho |
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Posted: Sat Sep 02, 2006 4:35 am
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Replies: 13 Views: 1634
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Well, first we need to get someone who knows more advanced web development stuff, like PHP. I'm hoping to get more responses about it at UTI.
I might have to learn it myself though. Well, I'll let you know if I find anyone. |
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Forum: Program Ideas Topic: NTetris |
| axcho |
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Posted: Thu Aug 31, 2006 10:51 pm
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Replies: 34 Views: 2766
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| Wow, that's a pretty cool idea to combine Tetris and Bejeweled. But at first from reading the thread title I thought you were suggesting to combine Tetris and the N game! :D Now that would be interesting. Maybe you would control the ninja, and then somehow blocks come down... I don't know. Anyway, m... |
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Forum: Pixel Art Topic: Wright Studios Graphic Archive |
| axcho |
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Posted: Thu Aug 31, 2006 10:43 pm
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Replies: 13 Views: 1634
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| I was trying to do something similar before with Sprites Space , but it didn't take off. What I think would be more likely to work would be to build in a Sprite Lab program right into the website, like in Flash or PHP or something. So people can just come to the site and easily browse, edit and subm... |
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Forum: Pixel Art Topic: I dunno... |
| axcho |
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Posted: Tue Mar 21, 2006 4:48 am
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Replies: 7 Views: 998
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| For some reason these images don't show up on the forum. I have to quote your post to see the URL. I don't know if it's just my computer, or something else.[/offtopic] Anyway, now that I can see it, it reminds me of an Escher drawing. I'm sorry to hear that you are depressed, though. Hopefully you a... |
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Forum: Program Ideas Topic: coolest game EVER!!! |
| axcho |
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Posted: Thu Feb 23, 2006 8:06 pm
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Replies: 137 Views: 10255
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Here's the UTI topic: Ninja
I'm glad to see your interest in my program. Thanks.  |
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Forum: Program Ideas Topic: coolest game EVER!!! |
| axcho |
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Posted: Tue Feb 21, 2006 7:32 pm
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Replies: 137 Views: 10255
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| After many hours of debugging, I have created a TI-BASIC engine for N! 8) It is fast even on my 83+ so on the 84+ it should be very fast. So far the engine includes running, jumping, wall sliding, wall jumping, and perfectly functional collision detection! The controls are 2nd to jump, and the right... |
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Forum: Pixel Art Topic: Halo Sprites |
| axcho |
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Posted: Sun Feb 12, 2006 9:40 pm
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Replies: 60 Views: 5004
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Wed Jan 25, 2006 1:50 am
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Replies: 16 Views: 1854
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| What don't you get? Instead of spawning mushrooms or other powerups, the ? blocks will spawn enemies. |
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Forum: Announce Your Projects Topic: Pokemon Red and Blue Ports |
| axcho |
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Posted: Wed Jan 25, 2006 1:41 am
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Replies: 225 Views: 7299
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| I think that for the people who have already played the game, it would be nice to replace the original secrets with your own secrets. |
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Tue Jan 24, 2006 8:29 pm
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Replies: 16 Views: 1854
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| Okay, I'll use a health bar. I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your b... |
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Mon Jan 23, 2006 4:53 am
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Replies: 16 Views: 1854
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| I am planning on using the alternate LCD setting to easily display the 6xn sprites. I don't know if that is the reason for the unusual dimensions, but it certainly is a factor. Also, the small tile size allows me to fit 16x10 tiles in one screen, with a row of four pixels left over. I think I will p... |
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Sun Jan 22, 2006 10:41 pm
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Replies: 16 Views: 1854
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| So I've been drawing 6x6 blocks for the Mario game. I think it would be nice to have 16 different tiles, including black and white background tiles. That leaves me with two spots left. What two other blocks should I add? http://usera.imagecave.com/axcho/blocks.GIF [EDIT] Also, should... |
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Sat Jan 21, 2006 9:42 pm
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Replies: 16 Views: 1854
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| Thanks thecheat, though I will probably stick to the original sprites. I will probably use your ducking Mario or a variation on it. (reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smil... |
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Forum: Off Topic Topic: Debate thread (revived) |
| axcho |
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Posted: Sat Jan 21, 2006 8:44 am
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Replies: 992 Views: 14541
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| I don't have a problem following necro's posts. What I have concluded from the various online debates I've read over is that you can't really convince people this way. Instead of posting my opinions in online forums, I think I'd like to try other methods, like making games about the subjects in ques... |
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Forum: Pixel Art Topic: Beauty and Splendor |
| axcho |
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Posted: Sat Jan 21, 2006 5:39 am
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Replies: 16 Views: 1854
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| I'm actually not making a normal Mario game, with the mushrooms and all. I'm making a game where two players fight against each other as Mario. The mechanics are more like those of Super Mario 64 than the original games, except it is in 2D. What I am thinking of is a game where each player has a pow... |
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